An old, blurry, short, shaky-cam trailer for the From Software game Elden Ring has been posted on social media. Despite its poor quality and the fact that it’s old, the trailer is generating a lot of buzz because From Software has stayed so quiet on the project since it was announced.
“I can only imagine what drives you to seek the Elden Ring,” says the narrating voice in the trailer. “I suppose you can’t be talked into turning back. Very well then!”
Reporter Jeff Grubb said on Twitter that the video dates back to 2020. Separately, VGC reported that development on Elden Ring has been “significantly hampered” by COVID-19. One source told VGC that Elden Ring is unlikely to release in 2021.
Reporter Jason Schreier said Elden Ring has already been delayed multiple times and that the game will be shown off “relatively soon.” Recently, Xbox marketing boss Aaron Greenberg confirmed that Elden Ring will not be shown during an upcoming Xbox event.
Elden Ring was officially announced in June 2019. Director Hidetaka Miyazaki said at the time that Elden Ring began its life as a “more classic fantasy title.” However, as development progressed, the title became a “dark fantasy action-RPG” featuring various elements that From Software was not able to achieve with the Dark Souls franchise–and you can clearly see the influence of Dark Souls.
Unlike From Software’s Sekiro, which was developed at the same time as Elden Ring, the new game is focused more on its RPG elements than action. That being said, Elden Ring will still have “responsive melee-based combat,” Miyazaki said.
The game director added that he expects Elden Ring to be a challenging title like From Software’s previous games. “The importance we place on the joy the player experiences through overcoming challenges will be the same as it is in our other titles. I believe it will prove to be a very satisfying experience,” Miyazaki said.
One of the biggest differences between Elden Ring and From Software’s previous games is its open-world nature, according to Miyazaki. “I would have to say the biggest difference is it being open world,” he said. “Due to this, the scale of the world and its narrative, as well as the depth and freedom of exploration have increased dramatically. It is without a doubt our biggest title yet in terms of sheer volume.”
Acclaimed fantasy author George R.R. Martin consulted on Elden Ring’s lore. Recently, Xbox boss Phil Spencer spoke about how he played “quite a bit” of the game, and remarked that he’s excited about what Miyazaki is trying to achieve with it.
“I can’t tell you much other than, as somebody who’s played all of Miyazaki’s games over at least the last decade, this is clearly the most ambitious game that he’s done,” Spencer told GameSpot. “I mean, I love his games, but seeing some of the gameplay mechanics stuff that he and the team are tackling this time, of the setting, working with another creator in terms of story. I love it. I love seeing him challenging himself, he’s a good friend of mine, expanding his horizons. I think it’s a good thing.”
Check out GameSpot’s roundup of everything you need to know about Elden Ring to learn more.
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